So. New Year, finals, lotsandlots of games, TIGSource Musical Challenge, GGJ 2013, and some more games - result: a very neglected website. Many things I've forgotten to mention. Let's go chronologically.
Once it turned out that the world wasn't ending on the 21.12.12, I decided to release an album under my own name, comprised of various acoustic-medievaly tracks I've made for Archstone and other games, called Cascading Waters.
Along with it I've retired the name Polimat, since it wasn't getting much action and doing power progressive metal with synthesized guitars didn't prove to be as rewarding and enjoyable as I thought it would. This doesn't mean I don't like what I've done under that name or I won't do metal ever again. Therefore I've compiled a kind of a bestof of three Polimat EPs and a couple of new songs under the album Chronicles.
GDTJam #2 ends (24.10.12)
So the second GDTJam was last weekend with the theme Epidemic, and I had the chance to work on four seperate games, again! This time it was even more awesome since I prepared everything specifically for them. Last time I had came up with a couple of loops before any devs remembered that they may need some music, so it was comparatively easy sailing. This time, though, I didn't have time to prepare anything for reasons I may or may not reveal some day. This resulted in me having a lethal last 10 hours, all of which were exhilirating, so no complaints there.
Anyway, jump in after the loop for the links, and a summary of what I did in two days.
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Addendum: Serious Porky is on the Google Play Store now, so go check it out if you are a filthy peasant devoid of an iOS device, like me.
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Anyway, jump in after the loop for the links, and a summary of what I did in two days.
---
Addendum: Serious Porky is on the Google Play Store now, so go check it out if you are a filthy peasant devoid of an iOS device, like me.
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Blue Libra 2 out on iOS and PC (12.9.12)
Blue Libra 2, the sequel to the spacey wacey real time strategy game of the macro persuasion, was released last Saturday. The game, of which I have done the music, has a new campaign, much prettier visuals and multiplatform multiplayer support this time around. Click here for more details and a trailer.
The game is also on Steam Greenlight, so it'd be awesome if you spared a couple of seconds and voted Yes We Can.
Quantro released (30.7.12)
Quantro, the free tetris-like game I've worked on, has been finally released. It's not only available on Google Play, but also has multiplayer - so go check it out.
Four games in a weekend! (19.6.12)
Game Developers Turkey organised their first game jam last weekend, an online jam that lasted 48 hours with the theme Extinction. Being an audio guy, I was prepared to work on multiple projects due to the expected absence of soundworkers in a game jam, and I was right - I had the opportunity to provide music for four different games, and all of them with different sounds: one electronica, one chiptune, one orchestral, one oriental. I also did some sfx for a couple of them.
You can find the updates and food photos that were shared during the jam, as well as some post-mortems and wrap-ups at the jam website. There's also a catalogue of games completed during the jam. The four games I've worked on are:
You can find the updates and food photos that were shared during the jam, as well as some post-mortems and wrap-ups at the jam website. There's also a catalogue of games completed during the jam. The four games I've worked on are:
Serious Porky released (6.6.12)
A summary of music and sound work I've done for the iOS game Serious Porky by Lazybit Games.
Check it out on App Store.
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