Amber Jam: Connecting game devs
Last weekend I had the honors to attend the Amber Fest invitational game jam. Amber Fest is an annual art and technology festival. This year for the first time the festival included games and game development, in accordance with the theme "Did you plug in?", and they decided to organise a game jam in collaboration with Game Developers@ Turkey and Bahcesehir University Gamelab. The jam had its own theme, "Connected, which proved a very fruitful idea. With about 20 people we have made 10 games, all with very interesting ideas and themes, and they will be exhibited in the Design Atelier Kadıköy, where the jam was held.
Amber Jam was, somehow, a different experience than the norm for me. The fact that it was organised within a larger, wider art festival, and that the venue was practically a technical art and design workshop (there was a giant 3d model of Kadıköy in the midst of the conference area, for example), somehow filtered through to most of the work done in the jam, and the resulting games all feel somewhat more artsy, more deep - much more than the regular game jam games with silly and/or generic mechanics and concepts. And on a personal level, I surpassed my game jam record of four games (in GDTJam #2) and worked on six seperate games this time, sound and music, in addition to having a great time conversing and debating with fellow gamedevs on a variety of topics, so it was a very rewarding experience indeed.
Now, if you please, have a listen to a summary of what I've done over 36 hours, and wait for some words and more words about those topics of debate, for an undefined amount of time.
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